A shipwreck is only the beginning
A mutiny and a storm cut a voyage short. Stranded on an island off Chult, the characters must explore their surroundings and find a way back to sea.
I wrote this adventure to give new players a first taste of D&D: a place to discover, original characters to meet, and a shared story to set in motion.
One evening, or the start of a campaign
Use it as an introduction to the game, with a clear destination for the session: escape the island. Or make it the opening of a longer journey into Chult and Tomb of Annihilation.
The published adventure includes advice for making that transition. The island can be a first step into a campaign, while keeping this opening adventure focused on the group’s immediate predicament.
Bring it to your table
The adventure is published on DMs Guild. The public preview gives you a look at the opening and the writing before you decide to pick it up.
Explore Tomb of Annihilation on D&D Beyond.
The next chapter happens at your table.
Find the adventure on DMs Guild ↗